GRANT(PI & MEMBERS)
5
PUBLICATIONS
33
INDEXED PUBLICATION
0
TOTAL STUDENTS
H-INDEXED (SCOPUS)
CITATIONS (SCOPUS)
Grant (PI)
NATIONAL GRANTS
3
UNIVERSITY FUND
1
TOTAL
Publications
INDEXED PUBLICATION
0
NON-INDEXED PUBLICATION
2
OTHERS PUBLICATION
31
TOTAL
Supervisions
MASTER
7
PHD
5
TOTAL
Legend : SPONSOR TYPE OF GRANT
Grant Name | Year |
---|---|
A Subdivision Surfaces For A Virtual Environment Application MINISTRY OF ENERGY, SCIENCE, TECHNOLOGY, ENVIRONEMNT AND CLIMATE CHANGE (MESTECC) Sciencefund |
2010 |
The Develoment of a Hierarchical Heterogeneous Bounding Volumes Tool for Detecting Object Interference in Urban Simulation MINISTRY OF ENERGY, SCIENCE, TECHNOLOGY, ENVIRONEMNT AND CLIMATE CHANGE (MESTECC) Sciencefund |
2007 |
A New Deformable Model with Hybrid Nurbs Parameterization MINISTRY OF EDUCATION Fundamental Research Grant Scheme |
2007 |
Appearance Preserving on Out-Core Simplification in Real-Time 3D Game Visualisation Short Term |
2000 |
Legend : PUBLICATION CATEGORY TYPE OF AUTHORS
Publication Name | Year |
---|---|
Velocity Perception: Collision Handling Technique For
Agent Avoidance Behavior
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Journal Article Non Citation-Indexed CO-AUTHOR |
2013 |
Natural Interaction For Realistic Emotional Facial Expression Of Avatar Using Brain Computer Interface And Avatar
JOURNAL OF COMPUTER AND INFORMATION TECHNOLOGY Journal Article Non Citation-Indexed CO-AUTHOR |
2011 |
Crowd Simulation For Ancient Malacca Virtual Walkthrough
The 4th International Conference on Information & Communication Technology and Systems ICTS Conference Paper INDIVIDUAL AUTHOR |
2008 |
Real-Time Crowd Simulations For Interactive Virtual Environments
Computer Games & Allied Technology 08 Conference Paper INDIVIDUAL AUTHOR |
2008 |
Survey On Real-Time Crowds Simulation
3rd International Conference on E-Learning and Games (Edutainment 2008) Conference Paper INDIVIDUAL AUTHOR |
2008 |
The Framework Of Bounding Volume Hierarchies For Detecting Interference In Urban Simulation
The 4th International Conference on Information & Communication Technology and Systems ICTS Conference Paper INDIVIDUAL AUTHOR |
2008 |
Improving Deformable Model Sharpness Feature Using Nurbs
The 4th International Conference on Information & Communication Technology and Systems ICTS Conference Paper INDIVIDUAL AUTHOR |
2008 |
Bounding Volume Hierarchies For Detecting Collision In Urban Simulation
Computer Games & Allied Technology 08 Conference Paper INDIVIDUAL AUTHOR |
2008 |
The Haptic-Audio Navigation Control To Enhance Interactivity Of Players In Virtual Reality Game
The 4th International Conference on Information & Communication Technology and Systems ICTS Conference Paper INDIVIDUAL AUTHOR |
2008 |
Collision Detection Syatem For Crowd Simulation
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
A Survey Of 3d Articulated Figure Animation
Computer Games & Allied Technology 08 Conference Paper INDIVIDUAL AUTHOR |
2008 |
Collision Detection For Avatars In Virtual Environments : A Comparative Study
ASIAGRAPH 08 in Tokyo, International Proceeding Conference Paper INDIVIDUAL AUTHOR |
2008 |
Collision Response Between Deformable Objects
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
The Oriented Discrete Orientation Polytop
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
Classical Bounding Volume Techniques
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
Bounding Volume And How To Cretae Them
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
Self-Collision Detection In Virtual Environment
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
A Review On Level Of Detail
Real-Time computer graphics theory and application, Vol. II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Haptic In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Virtual Reality Game, Game Engine And Xna Framework
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Simplifying Massive Datasets With Color And Texture In 3d Real -Time Games Engine Development
Real-Time computer graphics theory and application, Vol. II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Haptic, Vision, Acoustic And Navigation Control In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Haptic Tactile For Emotional Avatar In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
The Movement Of 3d Avatar In Virtual Reality Game On Human Emotion Behaviour
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Subdivision Surface Techniques
Real-Time Computer Graphics: Theory and Application Volume II Book Chapter INDIVIDUAL AUTHOR |
2008 |
Collision Detection : A Survey Of Techniques And Applications
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
Collision Detection For Avatar
Collision Detection for Real-Time Computer Graphics: Series of Techniques Book Chapter INDIVIDUAL AUTHOR |
2008 |
Subdivision Surface Techniques
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
The Movement Of 3d Avatar In Virtual Reality Game On Human Emotion Behaviour
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
Haptic Tactile For Emotional Avatar In Virtual Reality Game
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
Haptic Vision, Acoustic And Navigation Control In Virtual Reality Game
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
Haptic In Virtual Reality Game
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
Virtual Reality Game, Game Engine And Xna Framework
Real-time computer graphics theory and application Vol I Book Chapter INDIVIDUAL AUTHOR |
2007 |
Legend : IP CATEGORY IP LEVEL
Intellectual Property Name | Grant Register No. | IP Level | IP Category |
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Legend : SESSION LEVEL OF STUDY STATUS SUPERVISION LEVEL
Supervision List |
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NORHAIDA BINTI MOHD SUAIB AN IMPROVED TIME-CRITICAL COLLISION CULLING SCHEME FOR MULTI-RIGID BODY AND HUMANOID MODEL PHD GRADUATED CO-SUPERVISOR 2014 |
MOHD KHALID BIN MOKHTAR COLLOCATED AND REMOTE INTERACTION TRANSITIONAL INTERFACES MODEL WITH INTERACTIVE USER EXPERIENCE PHD GRADUATED CO-SUPERVISOR 2023 |
SAANDILIAN A/L DEVADAS COLLISION RESPONSE BETWEEN DEFORMABLE OBJECTS IN GAME ENVIRONMENTS MASTER GRADUATED CO-SUPERVISOR 2007 |
NAZREEN BIN ABDULLASIM VELOCITY PERCEPTION AS COLLISION HANDLING FOR AGENT'S STEERING BEHAVIOR IN CROWD SIMULATION MASTER GRADUATED SUPERVISOR 2009 |
HAMZAH ASYRANI BIN SULAIMAN HIERARCHICAL HETEROGENEOUS BOUNDING VOLUME FOR DETECTING OBJECT INTERFERENCE IN URBAN SIMULATION MASTER GRADUATED SUPERVISOR 2010 |
RAFIDAH BINTI ABD RAHIM TEKNIK KLUSTER DWI-PERINGKAT UNTUK PENAMBAHBAIKAN GRAF GERAKAN DALAM PENSISTESISAN PERGERAKAN MANUSIA MASTER GRADUATED SUPERVISOR 2011 |
NUR SAADAH BINTI MOHD SHAPRI FIXED SPHERICAL-POINTS DENSITY-BASED CLUSTERING TECHNIQUE (FIXDEC) FOR CLOTH SIMULATION MASTER GRADUATED CO-SUPERVISOR 2011 |
IKLIMA BINTI MOHAMAD PROSES PENGULANGAN TIGA KALI UNTUK PENGHALUSAN PERMUKAAN OBJEK MASTER GRADUATED CO-SUPERVISOR 2011 |